Don´t Touch My Base - Improved Version
0.2 Changelog
=General=
*added: 2 Reinforcements Pads in the bottom und upper corner which provide constantly
units
- GDI gets Pitbulls
- ZOCOM gets Veteran APCs
- Steel Talons get Titans
-Nod gets Attack Bikes
-Mok gets Raider Buggys
-Blackhand gets Blackhand-Flametanks
-Scrin gets Devourertanks
-Reaper-17 gets Shardwalker
-Trav-59 gets Seekers
- money income without occupied areas increased from 25$
- money income/area increased from 50$ to 75$
- money income on enemy occupied areas increased from 25$ to 50$
=Armies=
*GDI
- starts with 2 Zonetroopers & 2 Engineers instead of 4 Zonetroopers (but respawns with 4 ZTs)
- Reinforcement: GDI gets a Juggernaut instead of a Mammoth Tank
*ZOCOM
- starts with 2 Zoneraider & 2 Engineers instead of 4 Zoneraiders (but respawns with 4 ZRs)
- Reinforcement: ZOCOM gets a EMP Grenadier and Veteran Zoneraider-Squad instead of 2 Shatterers
*Steel Talons
- starts with 3 Rocketsquads & 1 Engineer instead of 4 Rocketsquads (but respawns with 4 RSs)
- Reinforcement: Steel Talons get 2 Mammoth Tanks and 2 Behemoth instead of 2 MammothTanks and 2 Titans
*NOD
- starts with 1 Blackhandsquad & 1 Engineer instead of 1 BHsquad & 1 Missilesquad (but respawns with 1 BHsquad & 1 Misslesquad)
*MOK
- Reinforcement: Mok respawns with 2 Misslesquads instead of 2 Engineers
*Blackhand
- starts with 2 Blackhandsquads & 1 Engineer instead of 2 BHsquads (but respawns with 2 BHsquads)
*Scrin
- starts with 3 Shock Troopers & 1 Engineer instead of 3 Shock Troopers (but respawns 3 Shock Troopers)
*Reaper-17
- starts with 3 Ravengers & 1 Engineer instead of 3 Ravenger (but respawns with 3 Ravengers)
*Traveler-59
- starts with 3 Shock Troopers & 1 T59Engineer instead of 3 Shock Troopers (but respawns 3 Shock Troopers)
0.2 Changelog
=General=
*added: 2 Reinforcements Pads in the bottom und upper corner which provide constantly
units
- GDI gets Pitbulls
- ZOCOM gets Veteran APCs
- Steel Talons get Titans
-Nod gets Attack Bikes
-Mok gets Raider Buggys
-Blackhand gets Blackhand-Flametanks
-Scrin gets Devourertanks
-Reaper-17 gets Shardwalker
-Trav-59 gets Seekers
- money income without occupied areas increased from 25$
- money income/area increased from 50$ to 75$
- money income on enemy occupied areas increased from 25$ to 50$
=Armies=
*GDI
- starts with 2 Zonetroopers & 2 Engineers instead of 4 Zonetroopers (but respawns with 4 ZTs)
- Reinforcement: GDI gets a Juggernaut instead of a Mammoth Tank
*ZOCOM
- starts with 2 Zoneraider & 2 Engineers instead of 4 Zoneraiders (but respawns with 4 ZRs)
- Reinforcement: ZOCOM gets a EMP Grenadier and Veteran Zoneraider-Squad instead of 2 Shatterers
*Steel Talons
- starts with 3 Rocketsquads & 1 Engineer instead of 4 Rocketsquads (but respawns with 4 RSs)
- Reinforcement: Steel Talons get 2 Mammoth Tanks and 2 Behemoth instead of 2 MammothTanks and 2 Titans
*NOD
- starts with 1 Blackhandsquad & 1 Engineer instead of 1 BHsquad & 1 Missilesquad (but respawns with 1 BHsquad & 1 Misslesquad)
*MOK
- Reinforcement: Mok respawns with 2 Misslesquads instead of 2 Engineers
*Blackhand
- starts with 2 Blackhandsquads & 1 Engineer instead of 2 BHsquads (but respawns with 2 BHsquads)
*Scrin
- starts with 3 Shock Troopers & 1 Engineer instead of 3 Shock Troopers (but respawns 3 Shock Troopers)
*Reaper-17
- starts with 3 Ravengers & 1 Engineer instead of 3 Ravenger (but respawns with 3 Ravengers)
*Traveler-59
- starts with 3 Shock Troopers & 1 T59Engineer instead of 3 Shock Troopers (but respawns 3 Shock Troopers)
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