Ability & Unit Chart online now
find YOUR army and fight ;)
Montag, 15. Juni 2009
Sonntag, 14. Juni 2009
Dont Touch My Base 0.4 Released!!! + Ability Chart
after a long time the next version of the improved Dont touch my base is released
check out Version 0.4!
the aim is to create a very unique gameplay for every of the 9 factions in the final improved version of Dont touch my base
Don´t Touch My Base - Improved Version
0.4 Changelog
=General=
-Repair drones are available in the EPIC REPAIR AREA to get rid of magnetic mines and to repair bonus-units
-fixed a bug where Player 3 (bottom middle) starts with a normal Assimilator instead of a Traveler-Assimilator when playing Traveler-59
-fixed a bug where Player 2 (bottom right) doesnt get units if he captured a Reinforcement Pad when playing ZOCOM
=Armies=
*Steel Talons
-Shockwave Artillery isnt available for Steel Talons anymore
*ZOCOM
-gets a Zone Shatterer if they capture a Reinforcement bay
-Orbital Strike isnt available for ZOCOM anymore
*Black Hand
-is rewarded with 2 Purifiers, 2 Spectres (instead of 2 Black Hand Squads), 1 Buggy
-Minedrop isnt available for Black Hand anymore
*Scrin
-starts (and respawns) with Ravagers instead of Shock Troopers
*Reaper-17
-starts (and respawns) with Disintegrators instead of Ravagers
*Traveler-59
-Phasefield isnt available for Traveler anymore
-Stasisfield isnt available for Traveler anymore
-Mothership isnt available for Traveler anymore (vScrin exclusive)
Ability Chart
check out Version 0.4!
the aim is to create a very unique gameplay for every of the 9 factions in the final improved version of Dont touch my base
Don´t Touch My Base - Improved Version
0.4 Changelog
=General=
-Repair drones are available in the EPIC REPAIR AREA to get rid of magnetic mines and to repair bonus-units
-fixed a bug where Player 3 (bottom middle) starts with a normal Assimilator instead of a Traveler-Assimilator when playing Traveler-59
-fixed a bug where Player 2 (bottom right) doesnt get units if he captured a Reinforcement Pad when playing ZOCOM
=Armies=
*Steel Talons
-Shockwave Artillery isnt available for Steel Talons anymore
*ZOCOM
-gets a Zone Shatterer if they capture a Reinforcement bay
-Orbital Strike isnt available for ZOCOM anymore
*Black Hand
-is rewarded with 2 Purifiers, 2 Spectres (instead of 2 Black Hand Squads), 1 Buggy
-Minedrop isnt available for Black Hand anymore
*Scrin
-starts (and respawns) with Ravagers instead of Shock Troopers
*Reaper-17
-starts (and respawns) with Disintegrators instead of Ravagers
*Traveler-59
-Phasefield isnt available for Traveler anymore
-Stasisfield isnt available for Traveler anymore
-Mothership isnt available for Traveler anymore (vScrin exclusive)
Ability Chart
Sonntag, 22. Februar 2009
Reinforcement Bays are important !!!
Dont Touch My Base 0.31 Hotfix
Hi guys,
due to some bugs and imbalances in 0.3 we release a hotfix.
So make sure you play this version if you wont encounter those anoying bugs.
The Downloadlink is on the right ->>
Don´t Touch My Base - Improved Version
0.31 Changelog (Hotfix)
=General=
- Special Power Overlords wrath removed completely due to a gamekilling bug
it will reappear exclusively for Reaper-17 when the bug is fixed
- money income without occupied areas decreased from 15$ to 10$
- money income/area decreased from 60$ to 40$
- money income on enemy occupied areas decreased from 30$ to 20$
=Armies=
*Scrin
- Wormhole isn´t available for Scrin anymore (Traveler-59 exclusiv now)
due to some bugs and imbalances in 0.3 we release a hotfix.
So make sure you play this version if you wont encounter those anoying bugs.
The Downloadlink is on the right ->>
Don´t Touch My Base - Improved Version
0.31 Changelog (Hotfix)
=General=
- Special Power Overlords wrath removed completely due to a gamekilling bug
it will reappear exclusively for Reaper-17 when the bug is fixed
- money income without occupied areas decreased from 15$ to 10$
- money income/area decreased from 60$ to 40$
- money income on enemy occupied areas decreased from 30$ to 20$
=Armies=
*Scrin
- Wormhole isn´t available for Scrin anymore (Traveler-59 exclusiv now)
Dont Touch My Base 0.3 Released & Changelog
Hi Gamers,
the 0.3 Version is online.
You can download via the Downloadlink in the Version history on the right or get it ingame.
Extract the Rar to your Custom-Maps-Folder.
This Version is THE version for the next days/weeks
We need now Feedback, Ideas and so on...
So make many games as possible and make some comments here on the blog, in the United-Forum or send an email.
Here is the Changelog for the Improved Version 0.3
Don´t Touch My Base - Improved Version
0.3 Changelog
=General=
*added: Infantry Bunkers to secure money areas
- Reinforcements Pads Hitpoints reduced by 50%
- money income without occupied areas decreased from 25$ to 15$
- money income/area decreased from 75$ to 60$
- money income on enemy occupied areas decreased from 50$ to 30$
- Tiberiumfield growthrate increased
=Armies=
*GDI
- Bugfix: Player 1 with GDI as army gets a Juggernaut now like all other GDI-Players
*MoK
- Raider Buggy from the Reinforcement Bay needs spawntime increased from 25s to 35s
*Scrin
- can summon Mothership
*Traveler-59
- can summon Mothership
feel free to discuss on the United-Forum.de Maps-Forum
http://www.united-forum.de/maps-and-mods-f857/
send an email with suggestions and ideas
sudden_schelle@gmx.de
or make some comments here in this blog!!
We need your ideas, suggestions and feedback!
the 0.3 Version is online.
You can download via the Downloadlink in the Version history on the right or get it ingame.
Extract the Rar to your Custom-Maps-Folder.
This Version is THE version for the next days/weeks
We need now Feedback, Ideas and so on...
So make many games as possible and make some comments here on the blog, in the United-Forum or send an email.
Here is the Changelog for the Improved Version 0.3
Don´t Touch My Base - Improved Version
0.3 Changelog
=General=
*added: Infantry Bunkers to secure money areas
- Reinforcements Pads Hitpoints reduced by 50%
- money income without occupied areas decreased from 25$ to 15$
- money income/area decreased from 75$ to 60$
- money income on enemy occupied areas decreased from 50$ to 30$
- Tiberiumfield growthrate increased
=Armies=
*GDI
- Bugfix: Player 1 with GDI as army gets a Juggernaut now like all other GDI-Players
*MoK
- Raider Buggy from the Reinforcement Bay needs spawntime increased from 25s to 35s
*Scrin
- can summon Mothership
*Traveler-59
- can summon Mothership
feel free to discuss on the United-Forum.de Maps-Forum
http://www.united-forum.de/maps-and-mods-f857/
send an email with suggestions and ideas
sudden_schelle@gmx.de
or make some comments here in this blog!!
We need your ideas, suggestions and feedback!
Dont Touch My Base 0.2 Changelog
Here is the Change log for the Improved Version 0.2
Don´t Touch My Base - Improved Version
0.2 Changelog
=General=
*added: 2 Reinforcements Pads in the bottom und upper corner which provide constantly
units
- GDI gets Pitbulls
- ZOCOM gets Veteran APCs
- Steel Talons get Titans
-Nod gets Attack Bikes
-Mok gets Raider Buggys
-Blackhand gets Blackhand-Flametanks
-Scrin gets Devourertanks
-Reaper-17 gets Shardwalker
-Trav-59 gets Seekers
- money income without occupied areas increased from 25$
- money income/area increased from 50$ to 75$
- money income on enemy occupied areas increased from 25$ to 50$
=Armies=
*GDI
- starts with 2 Zonetroopers & 2 Engineers instead of 4 Zonetroopers (but respawns with 4 ZTs)
- Reinforcement: GDI gets a Juggernaut instead of a Mammoth Tank
*ZOCOM
- starts with 2 Zoneraider & 2 Engineers instead of 4 Zoneraiders (but respawns with 4 ZRs)
- Reinforcement: ZOCOM gets a EMP Grenadier and Veteran Zoneraider-Squad instead of 2 Shatterers
*Steel Talons
- starts with 3 Rocketsquads & 1 Engineer instead of 4 Rocketsquads (but respawns with 4 RSs)
- Reinforcement: Steel Talons get 2 Mammoth Tanks and 2 Behemoth instead of 2 MammothTanks and 2 Titans
*NOD
- starts with 1 Blackhandsquad & 1 Engineer instead of 1 BHsquad & 1 Missilesquad (but respawns with 1 BHsquad & 1 Misslesquad)
*MOK
- Reinforcement: Mok respawns with 2 Misslesquads instead of 2 Engineers
*Blackhand
- starts with 2 Blackhandsquads & 1 Engineer instead of 2 BHsquads (but respawns with 2 BHsquads)
*Scrin
- starts with 3 Shock Troopers & 1 Engineer instead of 3 Shock Troopers (but respawns 3 Shock Troopers)
*Reaper-17
- starts with 3 Ravengers & 1 Engineer instead of 3 Ravenger (but respawns with 3 Ravengers)
*Traveler-59
- starts with 3 Shock Troopers & 1 T59Engineer instead of 3 Shock Troopers (but respawns 3 Shock Troopers)
0.2 Changelog
=General=
*added: 2 Reinforcements Pads in the bottom und upper corner which provide constantly
units
- GDI gets Pitbulls
- ZOCOM gets Veteran APCs
- Steel Talons get Titans
-Nod gets Attack Bikes
-Mok gets Raider Buggys
-Blackhand gets Blackhand-Flametanks
-Scrin gets Devourertanks
-Reaper-17 gets Shardwalker
-Trav-59 gets Seekers
- money income without occupied areas increased from 25$
- money income/area increased from 50$ to 75$
- money income on enemy occupied areas increased from 25$ to 50$
=Armies=
*GDI
- starts with 2 Zonetroopers & 2 Engineers instead of 4 Zonetroopers (but respawns with 4 ZTs)
- Reinforcement: GDI gets a Juggernaut instead of a Mammoth Tank
*ZOCOM
- starts with 2 Zoneraider & 2 Engineers instead of 4 Zoneraiders (but respawns with 4 ZRs)
- Reinforcement: ZOCOM gets a EMP Grenadier and Veteran Zoneraider-Squad instead of 2 Shatterers
*Steel Talons
- starts with 3 Rocketsquads & 1 Engineer instead of 4 Rocketsquads (but respawns with 4 RSs)
- Reinforcement: Steel Talons get 2 Mammoth Tanks and 2 Behemoth instead of 2 MammothTanks and 2 Titans
*NOD
- starts with 1 Blackhandsquad & 1 Engineer instead of 1 BHsquad & 1 Missilesquad (but respawns with 1 BHsquad & 1 Misslesquad)
*MOK
- Reinforcement: Mok respawns with 2 Misslesquads instead of 2 Engineers
*Blackhand
- starts with 2 Blackhandsquads & 1 Engineer instead of 2 BHsquads (but respawns with 2 BHsquads)
*Scrin
- starts with 3 Shock Troopers & 1 Engineer instead of 3 Shock Troopers (but respawns 3 Shock Troopers)
*Reaper-17
- starts with 3 Ravengers & 1 Engineer instead of 3 Ravenger (but respawns with 3 Ravengers)
*Traveler-59
- starts with 3 Shock Troopers & 1 T59Engineer instead of 3 Shock Troopers (but respawns 3 Shock Troopers)
Abonnieren
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